Top 100 Games – 96 – Blast Corps

21 Feb

Blast Corps
Year: 1997
Genre: Puzzle

Rare became a household name during the latter days of the Super Nintendo’s lifespan after releasing hits like Donkey Kong Country and Killer Instinct. Their relationship with Nintendo over the previous years had been an odd one. Often Rare were willing to make lacklustre tie-ins, but the money they made presumably allowed them to create some inventive and interesting games, RC Pro-Am and Battletoads being some of the best. Now they are part of Microsoft’s pool of developers and continue to innovate with Kinect Sports. It was the N64 they’ll be remembered for though. During the lifespan of Nintendo’s last cartridge based console, Rare delivered a constant stream of quality games while others jumped ship to make games on CD. Even their sole tie-in, Goldeneye, was critically acclaimed and though now appears dated, it’s still beloved by most gamers of a certain age. Banjo-Kazooie, Jet Force Gemini and Diddy Kong Racing, amongst others, cemented their reputation as the best developer, other than Nintendo themselves, for the console.

Their finest moment though, is a game that remains criminally overlooked. Blast Corps is one of the most creative, inventive and unique games ever made. Wildly imaginative, it makes the standard driving and shooting of their other games look pedestrian. Ditching the cutesy look of most of their N64 fare, Blast Corps still has a hugely appealing style. It’s colourful and cheerful, despite the extremely basic storyline being about a nuclear load-carrying truck about to crash and cause mass destruction. This bare-bones plot gave Rare free rein to make some extremely unique levels. Essentially, this is a puzzle game, but not in any traditional sense. It has more in common with Mech Warrior than Tetris, as well as pioneering destructive scenery before the likes of Red Faction were even conceived.

Wanton destruction is wonderfully cathartic

The gameplay has several different scenarios including driving, flying and some time trials, but the real joy is in the destruction levels. Given an ever-increasing set of bizarre vehicles, the player is tasked with clearing the way for the out-of-control truck. This is achieved by flying above buildings in a robot and crashing down upon them, rolling a robot into things, powersliding a truck, using the pneumatic sides of another to destroy things and many more besides. The sheer number of options available in terms of approaching each level is incredible, and there are medals to achieve based on time limits which add tremendous replay value. With a number of secrets to unlock, a globe dotted with missions for a map screen and some fiendishly clever puzzle elements, Blast Corps is like absolutely nothing else. While Rare imitated Mario 64 and Quake with aplomb, this was entirely their own creation, and it shows just how talented and creative the developers at Rare could be.

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